new Signal()
Signals are what Phaser uses to handle events and event dispatching.You can listen for a Signal by binding a callback / function to it.This is done by using either Signal.add or Signal.addOnce. For example you can listen for a touch or click event from the Input Managerby using its onDown Signal: game.input.onDown.add(function() { ... }); Rather than inline your function, you can pass a reference: game.input.onDown.add(clicked, this);function clicked () { ... } In this case the s