ScaleManager#leaveIncorrectOrientation

leaveIncorrectOrientation : Phaser.Signal This signal is dispatched when the browser leaves an incorrect orientation, as defined by forceOrientation. This is signaled from preUpdate (or pauseUpdate) even when the game is paused. Source code: core/ScaleManager.js (Line 221)

ScaleManager#isPortrait

[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode. Source code: core/ScaleManager.js (Line 2332)

ScaleManager#isLandscape

[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode. Source code: core/ScaleManager.js (Line 2347)

ScaleManager#isGamePortrait

[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height > width).This is especially useful to check when using the RESIZE scale modebut wanting to maintain game orientation on desktop browsers,where typically the screen orientation will always be landscape regardless of the browser viewport. Source code: core/ScaleManager.js (Line 2362)

ScaleManager#isGameLandscape

[readonly] isGameLandscape : boolean Returns true if the game dimensions are landscape (width > height).This is especially useful to check when using the RESIZE scale modebut wanting to maintain game orientation on desktop browsers,where typically the screen orientation will always be landscape regardless of the browser viewport. Source code: core/ScaleManager.js (Line 2380)

ScaleManager#isFullScreen

[readonly] isFullScreen : boolean Returns true if the browser is in fullscreen mode, otherwise false. Source code: core/ScaleManager.js (Line 2315)

ScaleManager#height

[readonly] height : number Target height (in pixels) of the Display canvas. Source code: core/ScaleManager.js (Line 83)

ScaleManager#hasPhaserSetFullScreen

hasPhaserSetFullScreen : boolean This boolean provides you with a way to determine if the browser is in Full Screenmode (via the Full Screen API), and Phaser was the one responsible for activating it. It's possible that ScaleManager.isFullScreen returns true even if Phaser wasn't theone that made the browser go full-screen, so this flag lets you determine that. Source code: core/ScaleManager.js (Line 233)

ScaleManager#grid

grid : Phaser.FlexGrid EXPERIMENTAL: A responsive grid on which you can align game objects. Source code: core/ScaleManager.js (Line 69)

ScaleManager#fullScreenTarget

fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.The target element must have the correct CSS styling and contain the Display canvas. The elements style will be modified (ie. the width and height might be set to 100%)but it will not be added to, removed from, or repositioned within the DOM.An attempt is made to restore relevant style changes when fullscreen mode is left. For pre-2.2.0 behavior set game.scale.fullScree