game : Phaser.Game Local reference to game. Source code: physics/p2/GearConstraint.js (Line 26)
setSensor(value, fixtureKey) Parameters Name Type Description value boolean sensor true or false fixtureKey string Only apply to the fixture with the given key Source code: physics/p2/FixtureList.js (Line 93)
setMaterial(material, fixtureKey) Parameters Name Type Description material Object The contact material for a fixture fixtureKey string Only apply to the fixture with the given key Source code: physics/p2/FixtureList.js (Line 108)
setMask(bit, fixtureKey) Parameters Name Type Description bit number The bit to set as the collision mask fixtureKey string Only apply to the fixture with the given key Source code: physics/p2/FixtureList.js (Line 78)
setCategory(bit, fixtureKey) Parameters Name Type Description bit number The bit to set as the collision group. fixtureKey string Only apply to the fixture with the given key. Source code: physics/p2/FixtureList.js (Line 63)
parse() Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon Source code: physics/p2/FixtureList.js (Line 182)
init() Source code: physics/p2/FixtureList.js (Line 38)
getGroup(groupID) Accessor to get a group of fixtures by its group index. Parameters Name Type Description groupID number The group index. Source code: physics/p2/FixtureList.js (Line 170)
getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters Name Type Description keys array A list of fixture keys Source code: physics/p2/FixtureList.js (Line 123)
getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters Name Type Description key string The key of the fixture. Source code: physics/p2/FixtureList.js (Line 158)
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