hitTest(worldPoint, bodies, precision, filterStatic) → {Array}
Test if a world point overlaps bodies. You will get an array of actual P2 bodies back. You can find out which Sprite a Body belongs to(if any) by checking the Body.parent.sprite property. Body.parent is a Phaser.Physics.P2.Body property.
Parameters
Name Type Argument Default Description worldPoint Phaser.Point Point to use for intersection tests. The points values must be in world (pixel) coordinates. bodies Array.<(Pha