Particles.Arcade.Emitter#bottom

[readonly] bottom : number Gets the bottom position of the Emitter. Source code: particles/arcade/Emitter.js (Line 990)

Particles.Arcade.Emitter#blendMode

blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable of supporting canvas blend-modes (most not available in WebGL) Source code: particles/arcade/Emitter.js (Line 167)

Particles.Arcade.Emitter#autoScale

autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to configure. Source code: particles/arcade/Emitter.js (Line 188)

Particles.Arcade.Emitter#autoAlpha

autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to configure. Source code: particles/arcade/Emitter.js (Line 193)

Particles.Arcade.Emitter#at()

at(object) → {Phaser.Particles.Arcade.Emitter} Change the emitters center to match the center of any object with a center property, such as a Sprite.If the object doesn't have a center property it will be set to object.x + object.width / 2 Parameters Name Type Description object object | Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Text | PIXI.DisplayObject The object that you wish to match the center with. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance.

Particles.Arcade.Emitter#area

area : Phaser.Rectangle The area of the emitter. Particles can be randomly generated from anywhere within this rectangle. Source code: particles/arcade/Emitter.js (Line 51)

Particles.Arcade.Emitter#angularDrag

angularDrag : number The angular drag component of particles launched from the emitter if they are rotating. Source code: particles/arcade/Emitter.js (Line 132)

Particles.Arcade.Emitter#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

Particles.Arcade.Emitter#alphaData

alphaData :array An array of the calculated alpha easing data applied to particles with alphaRates > 0. Source code: particles/arcade/Emitter.js (Line 109)

Particles.Arcade.Emitter#alpha

alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)