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doc_phaser
doc_phaser


Mouse.NO_BUTTON

[static] NO_BUTTON : number Source code: input/Mouse.js (Line 166)

Mouse.MIDDLE_BUTTON

[static] MIDDLE_BUTTON : number Source code: input/Mouse.js (Line 178)

Mouse.LEFT_BUTTON

[static] LEFT_BUTTON : number Source code: input/Mouse.js (Line 172)

Mouse.FORWARD_BUTTON

[static] FORWARD_BUTTON : number Source code: input/Mouse.js (Line 196)

Mouse.BACK_BUTTON

[static] BACK_BUTTON : number Source code: input/Mouse.js (Line 190)

Mouse#wheelDelta

wheelDelta : number The direction of the last mousewheel usage 1 for up -1 for down. Source code: input/Mouse.js (Line 82)

Mouse#stopOnGameOut

stopOnGameOut : boolean If true Pointer.stop will be called if the mouse leaves the game canvas. Source code: input/Mouse.js (Line 101)

Mouse#stop()

stop() Stop the event listeners. Source code: input/Mouse.js (Line 603)

Mouse#start()

start() Starts the event listeners running. Source code: input/Mouse.js (Line 212)

Mouse#requestPointerLock()

requestPointerLock() If the browser supports it you can request that the pointer be locked to the browser window.This is classically known as 'FPS controls', where the pointer can't leave the browser until the user presses an exit key.If the browser successfully enters a locked state the event Phaser.Mouse.pointerLock will be dispatched and the first parameter will be 'true'. Source code: input/Mouse.js (Line 533)

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