wrapValue(value, amount, max) → {number}
Adds value to amount and ensures that the result always stays between 0 and max, by wrapping the value around. Values must be positive integers, and are passed through Math.abs. See Phaser.Math#wrap for an alternative.
Parameters
Name Type Description value number The value to add the amount to. amount number The amount to add to the value. max number The maximum the value is allowed to be.
Returns
number - The wrapped value.
Source code