Loader.PHYSICS_LIME_CORONA_JSON

[static] PHYSICS_LIME_CORONA_JSON : number Source code: loader/Loader.js (Line 322)

Loader#_withSyncPointDepth

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties: Name Type Description _withSyncPointDepth; integer Source code: loader/Loader.js (Line 227)

Loader#xml()

xml(key, url, overwrite) → {Phaser.Loader} Adds an XML file to the current load queue. The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts. The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load. Retrieve the file via Cache.getXML(key). The URL can be relative or absolute. If the URL is relative the Loader.baseURL and Loader.path values will be prepended to it. If t

Loader#withSyncPoints()

withSyncPoints(callback, callbackContext) → {Phaser.Loader} Add a synchronization point to the assets/files added within the supplied callback. A synchronization point denotes that an asset must be completely loaded beforesubsequent assets can be loaded. An asset marked as a sync-point does not need to waitfor previous assets to load (unless they are sync-points). Resources, such as packs, may stillbe downloaded around sync-points, as long as they do not finalize loading. Parameters Name Typ

Loader#video()

video(key, urls, loadEvent, asBlob) → {Phaser.Loader} Adds a video file to the current load queue. The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts. The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load. Retrieve the file via Cache.getVideo(key). The URL can be relative or absolute. If the URL is relative the Loader.baseURL and Loader.path values will be prepend

Loader#useXDomainRequest

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future. If true and if the browser supports XDomainRequest, it will be used in preference for XHR. This is only relevant for IE 9 and should only be enabled for IE 9 clients when required by the server/CDN. Deprecated: This is only relevant for IE 9. Source code: loader/Loader.js (Line 196)

Loader#tilemap()

tilemap(key, url, data, format) → {Phaser.Loader} Adds a Tile Map data file to the current load queue. Phaser can load data in two different formats: CSV and Tiled JSON. Tiled is a free software package, specifically for creating tilemaps, and is available from http://www.mapeditor.org You can choose to either load the data externally, by providing a URL to a json file.Or you can pass in a JSON object or String via the data parameter.If you pass a String the data is automatically run through

Loader#text()

text(key, url, overwrite) → {Phaser.Loader} Adds a Text file to the current load queue. The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts. The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load. Retrieve the file via Cache.getText(key) The URL can be relative or absolute. If the URL is relative the Loader.baseURL and Loader.path values will be prepended to it. If

Loader#start()

start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so. Source code: loader/Loader.js (Line 1735)

Loader#spritesheet()

spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing) → {Phaser.Loader} Adds a Sprite Sheet to the current load queue. The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts. To clarify the terminology that Phaser uses: A Sprite Sheet is an image containing frames, usually of an animation, that are all equaldimensions and often in sequence. For example if the frame size is 32x32 then every fram