<static> intersectsRectangle(line, rect) → {boolean}
Checks for intersection between the Line and a Rectangle shape, or a rectangle-likeobject, with public x, y, right and bottom properties, such as a Sprite or Body. An intersection is considered valid if: The line starts within, or ends within, the Rectangle.The line segment intersects one of the 4 rectangle edges. The for the purposes of this function rectangles are considered 'solid'.
Parameters
Name Type Description line Phaser.L