Component.Core#events

events : Phaser.Events All Phaser Game Objects have an Events class which contains all of the events that are dispatched when certain things happen to thisGame Object, or any of its components. Source code: gameobjects/components/Core.js (Line 185) See Phaser.Events

Component.Core#debug

debug : boolean A debug flag designed for use with Game.enableStep. Source code: gameobjects/components/Core.js (Line 218)

Component.Core#data

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be used by your own code, orby Phaser Plugins, to store data that needs to be associated with the Game Object,without polluting the Game Object directly. Default Value {} Source code: gameobjects/components/Core.js (Line 160)

Component.Core#Core

new Core() Core Component Features. Source code: gameobjects/components/Core.js (Line 12)

Component.Core#animations

animations : Phaser.AnimationManager If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.Through it you can create, play, pause and stop animations. Source code: gameobjects/components/Core.js (Line 193) See Phaser.AnimationManager

Component.BringToTop#sendToBack()

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display list.Visually this means it will render below all other children in the same Group. If this Game Object hasn't been added to a custom Group then this method will send it to the bottom of the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Source code: gameobjects/components/BringToTop.js (Line 45)

Component.BringToTop#moveUp()

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list.This call has no effect if the Game Object is already at the top of the display list. If this Game Object hasn't been added to a custom Group then this method will move it one object up within the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Source code: gameobjects/components/BringToTop.js (Line 66)

Component.BringToTop#moveDown()

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list.This call has no effect if the Game Object is already at the bottom of the display list. If this Game Object hasn't been added to a custom Group then this method will move it one object down within the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Source code: gameobjects/components/BringToTop.js (Line 87)

Component.BringToTop#bringToTop()

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list.Visually this means it will render over the top of any old child in the same Group. If this Game Object hasn't been added to a custom Group then this method will bring it to the top of the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Source code: gameobjects/components/BringToTop.js (Line 24)

Component.Bounds#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Source code: gameobjects/components/Bounds.js (Line 146)