new Cache(game)
Phaser has one single cache in which it stores all assets. The cache is split up into sections, such as images, sounds, video, json, etc. All assets are stored usinga unique string-based key as their identifier. Assets stored in different areas of the cache can have thesame key, for example 'playerWalking' could be used as the key for both a sprite sheet and an audio file,because they are unique data types. The cache is automatically populated by the Phaser.Loader. When you us