play(name, frameRate, loop, killOnComplete) → {Phaser.Animation}
Play an animation based on the given key. The animation should previously have been added via animations.add If the requested animation is already playing this request will be ignored.If you need to reset an already running animation do so directly on the Animation object itself.
Parameters
Name Type Argument Default Description name string The name of the animation to be played, e.g. "fire", "walk", "jump". frameRate nu