lua_seti

lua_seti[-1, +0, e] void lua_seti (lua_State *L, int index, lua_Integer n); Does the equivalent to t[n] = v, where t is the value at the given index and v is the value at the top of the stack. This function pops the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see §2.4).

lua_sethook

lua_sethook[-0, +0, –] void lua_sethook (lua_State *L, lua_Hook f, int mask, int count); Sets the debugging hook function. Argument f is the hook function. mask specifies on which events the hook will be called: it is formed by a bitwise OR of the constants LUA_MASKCALL, LUA_MASKRET, LUA_MASKLINE, and LUA_MASKCOUNT. The count argument is only meaningful when the mask includes LUA_MASKCOUNT. For each event, the hook is called as explained below: The call hook: is called when the interpre

lua_setglobal

lua_setglobal[-1, +0, e] void lua_setglobal (lua_State *L, const char *name); Pops a value from the stack and sets it as the new value of global name.

lua_setfield

lua_setfield[-1, +0, e] void lua_setfield (lua_State *L, int index, const char *k); Does the equivalent to t[k] = v, where t is the value at the given index and v is the value at the top of the stack. This function pops the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see §2.4).

lua_setallocf

lua_setallocf[-0, +0, –] void lua_setallocf (lua_State *L, lua_Alloc f, void *ud); Changes the allocator function of a given state to f with user data ud.

lua_rotate

lua_rotate[-0, +0, –] void lua_rotate (lua_State *L, int idx, int n); Rotates the stack elements between the valid index idx and the top of the stack. The elements are rotated n positions in the direction of the top, for a positive n, or -n positions in the direction of the bottom, for a negative n. The absolute value of n must not be greater than the size of the slice being rotated. This function cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.

lua_resume

lua_resume[-?, +?, –] int lua_resume (lua_State *L, lua_State *from, int nargs); Starts and resumes a coroutine in the given thread L. To start a coroutine, you push onto the thread stack the main function plus any arguments; then you call lua_resume, with nargs being the number of arguments. This call returns when the coroutine suspends or finishes its execution. When it returns, the stack contains all values passed to lua_yield, or all values returned by the body function. lua_resume ret

lua_replace

lua_replace[-1, +0, –] void lua_replace (lua_State *L, int index); Moves the top element into the given valid index without shifting any element (therefore replacing the value at that given index), and then pops the top element.

lua_remove

lua_remove[-1, +0, –] void lua_remove (lua_State *L, int index); Removes the element at the given valid index, shifting down the elements above this index to fill the gap. This function cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.

lua_register

lua_register[-0, +0, e] void lua_register (lua_State *L, const char *name, lua_CFunction f); Sets the C function f as the new value of global name. It is defined as a macro: #define lua_register(L,n,f) \ (lua_pushcfunction(L, f), lua_setglobal(L, n))