projection :Point Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 118)
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 61)
offset :Point Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 124)
maskManager : PIXI.WebGLMaskManager Manages the masks using the stencil buffer Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 146)
mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 430)
initContext() Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 204)
height : number The height of the canvas view Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 89)
game :PhaserGame Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 20)
filterManager : PIXI.WebGLFilterManager Manages the filters Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 153)
destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 398)
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