WebGLFilterManager#filterStack

filterStack : Array Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 11)

WebGLFilterManager#destroy()

destroy() Destroys the filter and removes it from the filter stack. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 445)

WebGLFilterManager#begin()

begin(renderSession, buffer) Parameters Name Type Description renderSession RenderSession - buffer ArrayBuffer - Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 46)

WebGLFilterManager#applyFilterPass()

applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters Name Type Description filter PIXI.AbstractFilter the filter that needs to be applied filterArea PIXI.Texture TODO - might need an update width Number the horizontal range of the filter height Number the vertical range of the filter Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 336)

WebGLBlendModeManager#WebGLBlendModeManager

new WebGLBlendModeManager(gl) Parameters Name Type Description gl WebGLContext the current WebGL drawing context Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 5)

WebGLBlendModeManager#setContext()

setContext(gl) Sets the WebGL Context. Parameters Name Type Description gl WebGLContext the current WebGL drawing context Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 21)

WebGLBlendModeManager#setBlendMode()

setBlendMode(blendMode) Sets-up the given blendMode from WebGL's point of view. Parameters Name Type Description blendMode Number the blendMode, should be a Pixi const, such as PIXI.BlendModes.ADD Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 32)

WebGLBlendModeManager#destroy()

destroy() Destroys this object. Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 54)

WebGLBlendModeManager#currentBlendMode

currentBlendMode : number Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 12)

Weapon.KILL_WORLD_BOUNDS

[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the World.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 424)