setBulletFrames(min, max, cycle, random) → {Phaser.Weapon}
Sets the texture frames that the bullets can use when being launched. This is intended for use when you've got numeric based frames, such as those loaded via a Sprite Sheet. It works by calling Phaser.ArrayUtils.numberArray internally, using the min and max valuesprovided. Then it sets the frame index to be zero. You can optionally set the cycle and random booleans, to allow bullets to cycle through the frameswhen they're fired, or pi