Tween#pendingDelete

[readonly] pendingDelete : boolean True if this Tween is ready to be deleted by the TweenManager. Source code: tween/Tween.js (Line 70)

Tween#pause()

pause() Pauses the tween. Resume playback with Tween.resume. Source code: tween/Tween.js (Line 643)

Tween#onUpdateCallback()

onUpdateCallback(callback, callbackContext) → {Phaser.Tween} Sets a callback to be fired each time this tween updates. Parameters Name Type Description callback function The callback to invoke each time this tween is updated. Set to null to remove an already active callback. callbackContext object The context in which to call the onUpdate callback. Returns Phaser.Tween - This tween. Useful for method chaining. Source code: tween/Tween.js (Line 626)

Tween#onStart

onStart : Phaser.Signal The onStart event is fired when the Tween begins. If there is a delay before the tween starts then onStart fires after the delay is finished.It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 77)

Tween#onRepeat

onRepeat : Phaser.Signal The onRepeat event is fired if the Tween and all of its children repeats. If this tween has no children this will never be fired.It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 92)

Tween#onLoop

onLoop : Phaser.Signal The onLoop event is fired if the Tween, or any child tweens loop.It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 85)

Tween#onComplete

onComplete : Phaser.Signal The onComplete event is fired when the Tween and all of its children completes. Does not fire if the Tween is set to loop or repeatAll(-1).It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 107)

Tween#onChildComplete

onChildComplete : Phaser.Signal The onChildComplete event is fired when the Tween or any of its children completes.Fires every time a child completes unless a child is set to repeat forever.It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 100)

Tween#manager

manager : Phaser.TweenManager Reference to the TweenManager responsible for updating this Tween. Source code: tween/Tween.js (Line 35)

Tween#loop()

loop(value) → {Phaser.Tween} Enables the looping of this tween. The tween will loop forever, and onComplete will never fire. If value is true then this is the same as setting Tween.repeatAll(-1).If value is false it is the same as setting Tween.repeatAll(0) and will reset the repeatCounter to zero. Usage:game.add.tween(p).to({ x: 700 }, 1000, Phaser.Easing.Linear.None, true).to({ y: 300 }, 1000, Phaser.Easing.Linear.None).to({ x: 0 }, 1000, Phaser.Easing.Linear.None).to({ y: 0 }, 1000, Phaser