Tween#chainedTween

chainedTween : Phaser.Tween If this Tween is chained to another this holds a reference to it. Source code: tween/Tween.js (Line 130)

Tween#chain()

chain(tweens) → {Phaser.Tween} This method allows you to chain tweens together. Any tween chained to this tween will have its Tween.start method calledas soon as this tween completes. If this tween never completes (i.e. repeatAll or loop is set) then the chain will never progress.Note that Tween.onComplete will fire when this tween completes, not when the whole chain completes.For that you should listen to onComplete on the final tween in your chain. If you pass multiple tweens to this method

Touch#touchStartCallback

touchStartCallback : Function A callback that can be fired on a touchStart event. Source code: input/Touch.js (Line 47)

Touch#touchMoveCallback

touchMoveCallback : Function A callback that can be fired on a touchMove event. Source code: input/Touch.js (Line 52)

Touch#touchLeaveCallback

touchLeaveCallback : Function A callback that can be fired on a touchLeave event. Source code: input/Touch.js (Line 67)

Touch#touchEnterCallback

touchEnterCallback : Function A callback that can be fired on a touchEnter event. Source code: input/Touch.js (Line 62)

Touch#touchEndCallback

touchEndCallback : Function A callback that can be fired on a touchEnd event. Source code: input/Touch.js (Line 57)

Touch#touchCancelCallback

touchCancelCallback : Function A callback that can be fired on a touchCancel event. Source code: input/Touch.js (Line 72)

Touch#Touch

new Touch(game) Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch. You should not normally access this class directly, but instead use a Phaser.Pointer object which normalises all game input for you. Parameters Name Type Description game Phaser.Game A reference to the currently running game. Source code: input/Touch.js (Line 16)

Touch#stop()

stop() Stop the event listeners. Source code: input/Touch.js (Line 443)