new Timer(game, autoDestroy)
A Timer is a way to create and manage timer events that wait for a specific duration and then run a callback.Many different timer events, with individual delays, can be added to the same Timer. All Timer delays are in milliseconds (there are 1000 ms in 1 second); so a delay value of 250 represents a quarter of a second. Timers are based on real life time, adjusted for game pause durations.That is, timer events are based on elapsed game time and do not take physics