play(name, frameRate, loop, killOnComplete) → {Phaser.Animation}
Plays an Animation. The animation should have previously been created via animations.add. If the animation is already playing calling this again won't do anything.If you need to reset an already running animation do so directly on the Animation object itself or via AnimationManager.stop.
Parameters
Name Type Argument Default Description name string The name of the animation to be played, e.g. "fire", "walk", "jump". Must