TileSprite#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)

TileSprite#height

height : number The height of the tiling sprite Inherited From PIXI.TilingSprite#height Source code: pixi/extras/TilingSprite.js (Line 27)

TileSprite#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)

TileSprite#heal

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited From Phaser.Component.Health#heal Source code: gameobjects/components/Health.js (Line 90)

TileSprite#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.Sprite#getLocalBounds Source code: pixi/display/Sprite.js (Line 315)

TileSprite#getChildIndex()

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance Parameters Name Type Description child DisplayObject The DisplayObject instance to identify Returns Number - The index position of the child display object to identify Inherited From PIXI.DisplayObjectContainer#getChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 112)

TileSprite#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

TileSprite#getBounds()

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object Returns Rectangle - the framing rectangle Inherited From PIXI.TilingSprite#getBounds Source code: pixi/extras/TilingSprite.js (Line 417)

TileSprite#generateTilingTexture()

generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type Description forcePowerOfTwo Boolean Whether we want to force the texture to be a power of two renderSession RenderSession - Inherited From PIXI.TilingSprite#generateTilingTexture Source code: pixi/extras/TilingSprite.js (Line 332)

TileSprite#game

game : Phaser.Game A reference to the currently running Game. Inherited From Phaser.Component.Core#game Source code: gameobjects/components/Core.js (Line 142)