Create.PALETTE_JMP
  • References/Game Development/Phaser/Game Objects/Create

[static] PALETTE_JMP : number A 16 color JMP inspired palette.

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Create#bmd
  • References/Game Development/Phaser/Game Objects/Create

bmd : Phaser.BitmapData The internal BitmapData

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Create#ctx
  • References/Game Development/Phaser/Game Objects/Create

ctx Properties: Name Type Description

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Create#Create
  • References/Game Development/Phaser/Game Objects/Create

new Create(game) The Phaser.Create class is a collection of smaller helper methods that allow you to generate game contentquickly

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Create.PALETTE_JAPANESE_MACHINE
  • References/Game Development/Phaser/Game Objects/Create

[static] PALETTE_JAPANESE_MACHINE : number A 16 color palette inspired by Japanese computers

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Create#canvas
  • References/Game Development/Phaser/Game Objects/Create

canvas :HTMLCanvasElement The canvas the BitmapData uses. Source code:

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Create.PALETTE_C64
  • References/Game Development/Phaser/Game Objects/Create

[static] PALETTE_C64 : number A 16 color C64 inspired palette.

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Create.PALETTE_CGA
  • References/Game Development/Phaser/Game Objects/Create

[static] PALETTE_CGA : number A 16 color CGA inspired palette.

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Create#grid()
  • References/Game Development/Phaser/Game Objects/Create

grid(key, width, height, cellWidth, cellHeight, color) → {PIXI

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Create#palettes
  • References/Game Development/Phaser/Game Objects/Create

palettes :array A range of 16 color palettes for use with sprite generation. Source

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