createFixedLayer(children) → {
setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters
createCustomLayer(width, height, children) → {
reset() Resets the layer children references Source code:
createFluidLayer(children) → {
[readonly] positionCustom Properties: Name Type
manager : Phaser.ScaleManager A reference
debug() Call in the render function to output the bounds rects. Source code:
refresh() Updates all internal vars such as the bounds and scale values. Source
createFullLayer(children) → {
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