Graphics#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object

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Graphics#lineTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineTo(x, y) → {PIXI.Graphics}

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Graphics#lineWidth
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineWidth : number The width (thickness) of any lines drawn. Source code:

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Graphics#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Graphics#fillAlpha
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

fillAlpha : number The alpha value used when filling the Graphics object. Source

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Graphics#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getChildAt(index) → {DisplayObject}

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Graphics#height
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Graphics#drawShape()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawShape(shape) → {PIXI.GraphicsData}

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Graphics#drawCircle()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawCircle(x, y, diameter) → {PIXI.Graphics}

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Graphics#endFill()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

endFill() → {PIXI.Graphics}

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