Graphics#clear()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

clear() → {PIXI.Graphics}

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Graphics#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Graphics#height
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Graphics#children
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

[readonly] children : Array.<Displa

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Graphics#drawRect()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawRect(x, y, width, height) → {PIXI.Graphics}

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Graphics#swapChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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Graphics#boundsPadding
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

boundsPadding : number The bounds' padding used for bounds calculation. Source

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Graphics#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

addChildAt(child, index) → {DisplayObject}

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Graphics#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChildAt(index) → {DisplayObject}

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Graphics#isMask
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

isMask : boolean Whether this shape is being used as a mask. Source code:

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