pause() Pauses the Timer and all events in the queue. Source code:
new Timer(game, autoDestroy) A Timer is a way to create and manage
[readonly] ms : number The duration in milliseconds that this Timer has been running for.
timeCap : number If the difference in time between two frame updates exceeds this value, the event times are reset to avoid catch-up
resume() Resumes the Timer and updates all pending events. Source code:
[readonly] expired : boolean An expired Timer is one in which all of its events have been
loop(delay, callback, callbackContext, arguments) → {Phaser
repeat(delay, repeatCount, callback, callbackContext, arguments) → {
[readonly] paused : boolean The paused state of the Timer. You can pause the timer by calling
[readonly] duration : number The duration in ms remaining until the next event will occur
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