TweenData.PENDING
  • References/Game Development/Phaser/Tweens/TweenData

[static] PENDING : number Source code:

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TweenData.COMPLETE
  • References/Game Development/Phaser/Tweens/TweenData

[static] COMPLETE : number Source code:

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TweenData#startTime
  • References/Game Development/Phaser/Tweens/TweenData

startTime : number The time the Tween started or null if it hasn't yet started. Source

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TweenData#to()
  • References/Game Development/Phaser/Tweens/TweenData

to(properties, duration, ease, delay, repeat,

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TweenData#game
  • References/Game Development/Phaser/Tweens/TweenData

game : Phaser.Game A reference to the currently running Game

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TweenData#delay
  • References/Game Development/Phaser/Tweens/TweenData

delay : number The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats

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TweenData#repeatCounter
  • References/Game Development/Phaser/Tweens/TweenData

repeatCounter : number If the Tween is set to repeat this contains the current repeat count.

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TweenData#interpolate
  • References/Game Development/Phaser/Tweens/TweenData

interpolate : boolean True if the Tween will use interpolation (i.e. is an Array to Array tween)

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TweenData#isRunning
  • References/Game Development/Phaser/Tweens/TweenData

isRunning : boolean If the tween is running this is set to true. Unless Phaser.Tween a TweenData that is waiting for

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TweenData#TweenData
  • References/Game Development/Phaser/Tweens/TweenData

new TweenData(parent) A Phaser.Tween contains at least one TweenData object. It contains all of the tween data values, such as the

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