game : Phaser.Game A reference to the currently running Game
startTime : number The time the Tween started or null if it hasn't yet started. Source
[static] PENDING : number Source code:
generateData(frameRate) → {array} This will generate an array populated
to(properties, duration, ease, delay, repeat,
[readonly] percent : number A value between 0 and 1 that represents how far through the duration
new TweenData(parent) A Phaser.Tween contains at least one TweenData object. It contains all of the tween data values, such as the
delay : number The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats
interpolate : boolean True if the Tween will use interpolation (i.e. is an Array to Array tween)
repeatCounter : number If the Tween is set to repeat this contains the current repeat count.
Page 2 of 3