update() → {boolean} Update all the tween objects you added to this manager. Returns
new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated
remove(tween) Remove a tween from this manager. Parameters Name
game : Phaser.Game Local reference to game.
resumeAll() Resumes all currently paused tweens. Source code:
frameBased : boolean Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when
removeFrom(obj, children) Remove all tweens from a specific object, array of objects or Group.
add(tween) → {Phaser.Tween}
getAll() → {Array.<Phaser.Tween>}
removeAll() Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events.
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