spriteInfo(sprite, x, y, color) Render debug infos (including name, bounds info, position and some other
body(sprite, color, filled) Render a Sprites Physics body if it has one
currentX : number The current X position the debug information will be rendered at. Source
game : Phaser.Game A reference to the currently running Game
bmd : Phaser.BitmapData In WebGL mode this
soundInfo(sound, x, y, color) Render Sound information, including decoded state, duration, volume and
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