love.physics

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D 2.3.0 API as closely as possible.

love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)

If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.

Types

Body Bodies are objects with velocity and position.
Contact Contacts are objects created to manage collisions in worlds.
Fixture Fixtures attach shapes to bodies. 0.8.0
Joint Attach multiple bodies together to interact in unique ways.
Shape Shapes are objects used to control mass and collisions.
World A world is an object that contains all bodies and joints.

Functions

love.physics.getDistance Returns the two closest points between two fixtures and their distance. 0.8.0
love.physics.getMeter Returns the meter scale factor. 0.8.0
love.physics.newBody Creates a new body.
love.physics.newChainShape Creates a new ChainShape. 0.8.0
love.physics.newCircleShape Creates a new CircleShape.
love.physics.newDistanceJoint Creates a DistanceJoint between two bodies.
love.physics.newEdgeShape Creates a new EdgeShape. 0.8.0
love.physics.newFixture Creates and attaches a fixture. 0.8.0
love.physics.newFrictionJoint A FrictionJoint applies friction to a body. 0.8.0
love.physics.newGearJoint Create a GearJoint connecting two Joints.
love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. 0.9.0
love.physics.newMouseJoint Create a joint between a body and the mouse.
love.physics.newPolygonShape Creates a new PolygonShape.
love.physics.newPrismaticJoint Creates a PrismaticJoint between two bodies.
love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.
love.physics.newRectangleShape Shorthand for creating rectangular PolygonShapes.
love.physics.newRevoluteJoint Creates a pivot joint between two bodies.
love.physics.newRopeJoint Creates a joint between two bodies that enforces a max distance between them. 0.8.0
love.physics.newWeldJoint A WeldJoint essentially glues two bodies together. 0.8.0
love.physics.newWheelJoint Creates a wheel joint. 0.8.0
love.physics.newWorld Creates a new World.
love.physics.setMeter Sets the meter scale factor. 0.8.0

Enums

BodyType The types of a Body.
JointType Different types of joints.
ShapeType The different types of Shapes, as returned by Shape:getType.

See Also

  • love
  • Tutorial:Physics
  • Tutorial:PhysicsCollisionCallbacks



Joint:getReactionTorque
  • References/Game Development/LÖVE/love.physics/Joint

Joint:getReactionTorque Returns the reaction torque on the second body. Function Available since LÖVE 0.8.0 This variant

2025-01-10 15:47:30
Body:getInertia
  • References/Game Development/LÖVE/love.physics/Body

Body:getInertia Gets the rotational inertia of the body. The rotational inertia is how hard is it to make the body spin. It is set with the 4th argument to

2025-01-10 15:47:30
ChainShape:getPoints
  • References/Game Development/LÖVE/love.physics/Shape/ChainShape

ChainShape:getPoints Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns all points of the shape.

2025-01-10 15:47:30
PulleyJoint:getGroundAnchors
  • References/Game Development/LÖVE/love.physics/Joint/PulleyJoint

PulleyJoint:getGroundAnchors Get the ground anchor positions in world coordinates. Function Synopsis

2025-01-10 15:47:30
love.physics.newMouseJoint
  • References/Game Development/LÖVE/love.physics

love.physics.newMouseJoint Create a joint between a body and the mouse. This joint actually connects the body to a fixed point in the world. To make it follow the mouse, the fixed

2025-01-10 15:47:30
Body:setMass
  • References/Game Development/LÖVE/love.physics/Body

Body:setMass Sets a new body mass. Function Available since LÖVE 0.8.0 This variant is not supported in earlier versions

2025-01-10 15:47:30
Body:setAllowSleeping
  • References/Game Development/LÖVE/love.physics/Body

Body:setAllowSleeping Removed in LÖVE 0.8.0 It has been replaced by

2025-01-10 15:47:30
DistanceJoint:getDamping
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:getDamping Removed in LÖVE 0.8.0 It has been replaced with

2025-01-10 15:47:30
RevoluteJoint:setMaxMotorTorque
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:setMaxMotorTorque Set the maximum motor force. Function Synopsis

2025-01-10 15:47:30
WheelJoint:getMotorTorque
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getMotorTorque Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the current torque on the motor

2025-01-10 15:47:30