love.physics

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D 2.3.0 API as closely as possible.

love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)

If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.

Types

Body Bodies are objects with velocity and position.
Contact Contacts are objects created to manage collisions in worlds.
Fixture Fixtures attach shapes to bodies. 0.8.0
Joint Attach multiple bodies together to interact in unique ways.
Shape Shapes are objects used to control mass and collisions.
World A world is an object that contains all bodies and joints.

Functions

love.physics.getDistance Returns the two closest points between two fixtures and their distance. 0.8.0
love.physics.getMeter Returns the meter scale factor. 0.8.0
love.physics.newBody Creates a new body.
love.physics.newChainShape Creates a new ChainShape. 0.8.0
love.physics.newCircleShape Creates a new CircleShape.
love.physics.newDistanceJoint Creates a DistanceJoint between two bodies.
love.physics.newEdgeShape Creates a new EdgeShape. 0.8.0
love.physics.newFixture Creates and attaches a fixture. 0.8.0
love.physics.newFrictionJoint A FrictionJoint applies friction to a body. 0.8.0
love.physics.newGearJoint Create a GearJoint connecting two Joints.
love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. 0.9.0
love.physics.newMouseJoint Create a joint between a body and the mouse.
love.physics.newPolygonShape Creates a new PolygonShape.
love.physics.newPrismaticJoint Creates a PrismaticJoint between two bodies.
love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.
love.physics.newRectangleShape Shorthand for creating rectangular PolygonShapes.
love.physics.newRevoluteJoint Creates a pivot joint between two bodies.
love.physics.newRopeJoint Creates a joint between two bodies that enforces a max distance between them. 0.8.0
love.physics.newWeldJoint A WeldJoint essentially glues two bodies together. 0.8.0
love.physics.newWheelJoint Creates a wheel joint. 0.8.0
love.physics.newWorld Creates a new World.
love.physics.setMeter Sets the meter scale factor. 0.8.0

Enums

BodyType The types of a Body.
JointType Different types of joints.
ShapeType The different types of Shapes, as returned by Shape:getType.

See Also

  • love
  • Tutorial:Physics
  • Tutorial:PhysicsCollisionCallbacks



WheelJoint:getMotorTorque
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getMotorTorque Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the current torque on the motor

2025-01-10 15:47:30
PrismaticJoint:enableMotor
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:enableMotor Available since LÖVE 0.8.0 This function is not supported in earlier versions. Removed

2025-01-10 15:47:30
Body:setAngularVelocity
  • References/Game Development/LÖVE/love.physics/Body

Body:setAngularVelocity Sets the angular velocity of a Body. The angular velocity is the rate of change of angle over time. This function will not accumulate

2025-01-10 15:47:30
DistanceJoint:getDamping
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:getDamping Removed in LÖVE 0.8.0 It has been replaced with

2025-01-10 15:47:30
Joint:isDestroyed
  • References/Game Development/LÖVE/love.physics/Joint

Joint:isDestroyed Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets whether the Joint is destroyed. Destroyed

2025-01-10 15:47:30
ChainShape:setPreviousVertex
  • References/Game Development/LÖVE/love.physics/Shape/ChainShape

ChainShape:setPreviousVertex Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Body:getLinearVelocity
  • References/Game Development/LÖVE/love.physics/Body

Body:getLinearVelocity Gets the linear velocity of the Body from its center of mass. The linear velocity is the rate of change of position over time. If you need

2025-01-10 15:47:30
Body:getInertia
  • References/Game Development/LÖVE/love.physics/Body

Body:getInertia Gets the rotational inertia of the body. The rotational inertia is how hard is it to make the body spin. It is set with the 4th argument to

2025-01-10 15:47:30
PrismaticJoint:setLimits
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:setLimits Sets the limits. Function Synopsis

2025-01-10 15:47:30
EdgeShape:setPreviousVertex
  • References/Game Development/LÖVE/love.physics/Shape/EdgeShape

EdgeShape:setPreviousVertex Available since LÖVE 0.10.2 This function is not supported in earlier versions. Sets a vertex that establishes a

2025-01-10 15:47:30