love.physics

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D 2.3.0 API as closely as possible.

love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)

If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.

Types

Body Bodies are objects with velocity and position.
Contact Contacts are objects created to manage collisions in worlds.
Fixture Fixtures attach shapes to bodies. 0.8.0
Joint Attach multiple bodies together to interact in unique ways.
Shape Shapes are objects used to control mass and collisions.
World A world is an object that contains all bodies and joints.

Functions

love.physics.getDistance Returns the two closest points between two fixtures and their distance. 0.8.0
love.physics.getMeter Returns the meter scale factor. 0.8.0
love.physics.newBody Creates a new body.
love.physics.newChainShape Creates a new ChainShape. 0.8.0
love.physics.newCircleShape Creates a new CircleShape.
love.physics.newDistanceJoint Creates a DistanceJoint between two bodies.
love.physics.newEdgeShape Creates a new EdgeShape. 0.8.0
love.physics.newFixture Creates and attaches a fixture. 0.8.0
love.physics.newFrictionJoint A FrictionJoint applies friction to a body. 0.8.0
love.physics.newGearJoint Create a GearJoint connecting two Joints.
love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. 0.9.0
love.physics.newMouseJoint Create a joint between a body and the mouse.
love.physics.newPolygonShape Creates a new PolygonShape.
love.physics.newPrismaticJoint Creates a PrismaticJoint between two bodies.
love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.
love.physics.newRectangleShape Shorthand for creating rectangular PolygonShapes.
love.physics.newRevoluteJoint Creates a pivot joint between two bodies.
love.physics.newRopeJoint Creates a joint between two bodies that enforces a max distance between them. 0.8.0
love.physics.newWeldJoint A WeldJoint essentially glues two bodies together. 0.8.0
love.physics.newWheelJoint Creates a wheel joint. 0.8.0
love.physics.newWorld Creates a new World.
love.physics.setMeter Sets the meter scale factor. 0.8.0

Enums

BodyType The types of a Body.
JointType Different types of joints.
ShapeType The different types of Shapes, as returned by Shape:getType.

See Also

  • love
  • Tutorial:Physics
  • Tutorial:PhysicsCollisionCallbacks



Contact:resetFriction
  • References/Game Development/LÖVE/love.physics/Contact

Contact:resetFriction Available since LÖVE 0.8.0 This function is not supported in earlier versions. Resets the contact friction to the mixture

2025-01-10 15:47:30
Body:setUserData
  • References/Game Development/LÖVE/love.physics/Body

Body:setUserData Available since LÖVE 0.9.1 This method is not supported in earlier versions. Associates a Lua value with the Body. To

2025-01-10 15:47:30
World:rayCast
  • References/Game Development/LÖVE/love.physics/World

World:rayCast Available since LÖVE 0.8.0 This method is not supported in earlier versions. Casts a ray and calls a function for each fixtures

2025-01-10 15:47:30
GearJoint:setRatio
  • References/Game Development/LÖVE/love.physics/Joint/GearJoint

GearJoint:setRatio Set the ratio of a gear joint. Function

2025-01-10 15:47:30
Shape:getDensity
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getDensity Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Gets the density of the Shape.

2025-01-10 15:47:30
WheelJoint:getMotorTorque
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getMotorTorque Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the current torque on the motor

2025-01-10 15:47:30
Body:getLinearVelocity
  • References/Game Development/LÖVE/love.physics/Body

Body:getLinearVelocity Gets the linear velocity of the Body from its center of mass. The linear velocity is the rate of change of position over time. If you need

2025-01-10 15:47:30
World:translateOrigin
  • References/Game Development/LÖVE/love.physics/World

World:translateOrigin Available since LÖVE 0.9.0 This function is not supported in earlier versions. Translates the World's origin. Useful in

2025-01-10 15:47:30
Fixture:setFilterData
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:setFilterData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets the filter data of the fixture.

2025-01-10 15:47:30
Shape:setData
  • References/Game Development/LÖVE/love.physics/Shape

Shape:setData Removed in LÖVE 0.8.0 Use

2025-01-10 15:47:30