MotorJoint
Available since LÖVE 0.9.0
This type is not supported in earlier versions.
Controls the relative motion between two Bodies. Position and rotation offsets can be specified, as well as the maximum motor force and torque that will be applied to reach the target offsets.
Constructors
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. | 0.9.0 |
Functions
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 | |
MotorJoint:getAngularOffset | Gets the target angular offset between the two Bodies the Joint is attached to. | 0.9.0 | |
MotorJoint:getLinearOffset | Gets the target linear offset between the two Bodies the Joint is attached to. | 0.9.0 | |
MotorJoint:setAngularOffset | Sets the target angular offset between the two Bodies the Joint is attached to. | 0.9.0 | |
MotorJoint:setLinearOffset | Sets the target linear offset between the two Bodies the Joint is attached to. | 0.9.0 |