Represents the rounding mode for floating point addition.
Usually defaults to 1, rounding to the nearest number.
Other modes include:
- -1
-
Indeterminable
- 0
-
Rounding towards zero
- 1
-
Rounding to the nearest number
- 2
-
Rounding towards positive infinity
- 3
-
Rounding towards negative infinity
The base of the floating point, or number of unique digits used to represent the number.
Usually defaults to 2 on most systems, which would represent a base-10 decimal.
The number of base digits for the double
data type.
Usually defaults to 53.
The number of decimal digits in a double-precision floating point.
Usually defaults to 15.
The smallest posable exponent value in a double-precision floating point.
Usually defaults to -1021.
The largest possible exponent value in a double-precision floating point.
Usually defaults to 1024.
The smallest negative exponent in a double-precision floating point where 10 raised to this power minus 1.
Usually defaults to -307.
The largest positive exponent in a double-precision floating point where 10 raised to this power minus 1.
Usually defaults to 308.
The smallest positive integer in a double-precision floating point.
Usually defaults to 2.2250738585072014e-308.
The largest possible integer in a double-precision floating point number.
Usually defaults to 1.7976931348623157e+308.
The difference between 1 and the smallest double-precision floating point number.
Usually defaults to 2.2204460492503131e-16.
An expression representing positive infinity.
An expression representing a value which is ânot a numberâ.
When mathn is required, Float is changed to handle Complex numbers.
Float
objects represent inexact real numbers using the native
architecture's double-precision floating point representation.
Floating point has a different arithmetic and is a inexact number. So you should know its esoteric system. see following: