onAnimationLoop : Phaser.Signal
This signal is dispatched if the Game Object has the AnimationManager component,
and an Animation has looped playback.
You can also listen to Animation.onLoop
rather than via the Game Objects events.
It is sent two arguments:
{any} The Game Object that received the event.
{Phaser.Animation} The Phaser.Animation that looped.
- Source code: gameobjects/components/Events.js (Line 260)
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