setBounds(x, y, width, height, left, right, top, bottom, setCollisionGroup)
Sets the bounds of the Physics world to match the given world pixel dimensions.
You can optionally set which 'walls' to create: left, right, top or bottom.
If none of the walls are given it will default to use the walls settings it had previously.
I.e. if you previously told it to not have the left or right walls, and you then adjust the world size
the newly created bounds will also not have the left and right walls.
Explicitly state them in the parameters to override this.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
x | number | The x coordinate of the top-left corner of the bounds. | ||
y | number | The y coordinate of the top-left corner of the bounds. | ||
width | number | The width of the bounds. | ||
height | number | The height of the bounds. | ||
left | boolean | <optional> | true | If true will create the left bounds wall. |
right | boolean | <optional> | true | If true will create the right bounds wall. |
top | boolean | <optional> | true | If true will create the top bounds wall. |
bottom | boolean | <optional> | true | If true will create the bottom bounds wall. |
setCollisionGroup | boolean | <optional> | true | If true the Bounds will be set to use its own Collision Group. |
- Source code: physics/p2/World.js (Line 646)
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