Physics.P2.Body#collides()

collides(group, callback, callbackContext, shape)

Adds the given CollisionGroup, or array of CollisionGroups, to the list of groups that this body will collide with and updates the collision masks.

Parameters
Name Type Argument Description
group Phaser.Physics.CollisionGroup | array

The Collision Group or Array of Collision Groups that this Bodies shapes will collide with.

callback function <optional>

Optional callback that will be triggered when this Body impacts with the given Group.

callbackContext object <optional>

The context under which the callback will be called.

shape p2.Shape <optional>

An optional Shape. If not provided the collision mask will be added to all Shapes in this Body.

Source code: physics/p2/Body.js (Line 435)
doc_phaser
2017-02-14 11:01:55
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