Mesh:setImage
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Removed in LÖVE 0.10.0
Use Mesh:setTexture instead.
0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.
Sets the Image used when drawing the Mesh.
Function
Synopsis
Mesh:setImage( image )
Arguments
Image image
- The Image to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setImage( )
Arguments
None.
Returns
Nothing.
Notes
Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.
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