addFontStyle(style, position) → {Phaser.Text}
Set specific font styles for certain characters within the Text.
It works by taking a font style value, which is a typical string such as normal
, italic
or oblique
.
The position value is the index of the character in the Text string to start applying this font style to.
Once set the font style remains in use until either another font style or the end of the string is encountered.
For example if the Text was Photon Storm
and you did Text.addFontStyle('italic', 6)
it would font style in the word Storm
in italic.
If you wish to change the text font weight see addFontWeight instead.
Parameters
Name | Type | Description |
---|---|---|
style | string | A canvas font-style that will be used on the text style eg |
position | number | The index of the character in the string to start applying this font style value from. |
Returns
This Text instance.
- Source code: gameobjects/Text.js (Line 879)
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