d3.geoVanDerGrinten3Raw

d3.geoVanDerGrinten3() d3.geoVanDerGrinten3Raw The Van der Grinten III projection.

d3.geoVanDerGrinten2Raw

d3.geoVanDerGrinten2() d3.geoVanDerGrinten2Raw The Van der Grinten II projection.

d3.geoVanDerGrintenRaw

d3.geoVanDerGrinten() d3.geoVanDerGrintenRaw The Van der Grinten projection.

d3.geoTwoPointEquidistantUsa()

d3.geoTwoPointEquidistantUsa() The two-point equidistant projection with points [-158°, 21.5°] and [-77°, 39°], approximately representing Honolulu, HI and Washington, D.C.

d3.geoTwoPointEquidistantRaw()

d3.geoTwoPointEquidistant(point0, point1) d3.geoTwoPointEquidistantRaw(z0) The two-point equidistant projection. This projection does not support projection.rotate, as the rotation is fixed by the two given points. Note: to show the whole Earth, this projection requires clipping to spherical polygons, which is not yet supported in D3. However, you can typically show most of the Earth by using D3’s great-circle clipping.

d3.geoTwoPointAzimuthalUsa()

d3.geoTwoPointAzimuthalUsa() The two-point azimuthal projection with points [-158°, 21.5°] and [-77°, 39°], approximately representing Honolulu, HI and Washington, D.C.

d3.geoTwoPointAzimuthalRaw()

d3.geoTwoPointAzimuthal(point0, point1) d3.geoTwoPointAzimuthalRaw(d) The two-point azimuthal projection “shows correct azimuths (but not distances) from either of two points to any other point. [It can] be used to locate a ship at sea, given the exact location of two radio transmitters and the direction of the ship to the transmitters.” This projection does not support projection.rotate, as the rotation is fixed by the two given points.

d3.geoTransverseMercatorRaw

d3.geoTransverseMercator() d3.geoTransverseMercatorRaw The transverse spherical Mercator projection; see d3-geo.

d3.geoTransverseMercatorRaw

d3.geoTransverseMercator() d3.geoTransverseMercatorRaw The transverse spherical Mercator projection. Defines a default projection.clipExtent such that the world is projected to a square, clipped to approximately ±85° latitude.

d3.geoTransform()

d3.geoTransform(methods) Defines an arbitrary transform using the methods defined on the specified methods object. Any undefined methods will use pass-through methods that propagate inputs to the output stream. For example, to reflect the y-dimension (see also identity.reflectY): var reflectY = d3.geoTransform({ point: function(x, y) { this.stream.point(x, -y); } }); Or to define an affine matrix transformation: function matrix(a, b, c, d, tx, ty) { return d3.geoTransform({ poin