ParticleSystem:getColors
Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the series of colors applied to the particle sprite. Function Synopsis r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:getColors( ) Arguments Nothing. Returns number r1 First color, red component (0-255). number g1 First color, green component (0-255). number b1 First color, blue component (0-255). number a1 First color, alpha component (0-255). number r2