Source:isStatic

Source:isStatic Available since LÖVE 0.7.0 and removed in LÖVE 0.10.0 It has been replaced by Source:getType. Returns whether the Source is static. Function Synopsis static = Source:isStatic( ) Arguments None. Returns boolean static True if the Source is static, false otherwise. See Also Source SourceType

love.math.decompress

love.math.decompress Available since LÖVE 0.10.0 This function is not supported in earlier versions. Decompresses a CompressedData or previously compressed string or Data object. Function Synopsis rawstring = love.math.decompress( compressedData ) Arguments CompressedData compressedData The compressed data to decompress. Returns string rawstring A string containing the raw decompressed data. Function Synopsis rawstring = love.math.decompress( compressedString, format ) Arguments stri

love.filesystem.getRequirePath

love.filesystem.getRequirePath Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the filesystem paths that will be searched when require is called. The paths string returned by this function is a sequence of path templates separated by semicolons. The argument passed to require will be inserted in place of any question mark ("?") character in each template (after the dot characters in the argument passed to require are replaced by directory separators.)

Cursor:getType

Cursor:getType Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the type of the Cursor. Function Synopsis ctype = Cursor:getType( ) Arguments None. Returns CursorType ctype The type of the Cursor. See Also Cursor

Mesh:getVertexCount

Mesh:getVertexCount Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the total number of vertices in the Mesh. Function Synopsis count = Mesh:getVertexCount( ) Arguments None. Returns number count The total number of vertices in the mesh. See Also Mesh Mesh:getVertex Mesh:setVertex

love.graphics.setPointSize

love.graphics.setPointSize Sets the point size. The sizes of points are not affected by love.graphics.scale – they're always in pixels. Function Synopsis love.graphics.setPointSize( size ) Arguments number size The new point size. Returns Nothing. Examples Increase the point size by 1, by using love.graphics.getPointSize. function love.draw() local s = love.graphics.getPointSize() + 1 love.graphics.setPointSize(s) love.graphics.point(100, 100) end See Also love.graphics lo

love.mousereleased

love.mousereleased Callback function triggered when a mouse button is released. Function Available since LÖVE 0.10.0 This variant is not supported in earlier versions. Synopsis love.mousereleased( x, y, button, istouch ) Arguments number x Mouse x position, in pixels. number y Mouse y position, in pixels. number button The button index that was released. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent. boolea

love.joystick.getName

love.joystick.getName Removed in LÖVE 0.9.0 It has been moved to Joystick:getName. Returns the name of a joystick. Function Synopsis name = love.joystick.getName( joystick ) Arguments number joystick The joystick to be checked Returns string name The name See Also love.joystick

ParticleSystem:count

ParticleSystem:count Removed in LÖVE 0.9.0 It has been renamed to ParticleSystem:getCount. Gets the amount of particles that are currently in the system. Function Synopsis count = ParticleSystem:count( ) Arguments None. Returns number count The current number of live particles. See Also ParticleSystem

Body:getAngularDamping

Body:getAngularDamping Gets the Angular damping of the Body The angular damping is the rate of decrease of the angular velocity over time: A spinning body with no damping and no external forces will continue spinning indefinitely. A spinning body with damping will gradually stop spinning. Damping is not the same as friction - they can be modelled together. However, only damping is provided by Box2D (and LOVE). Damping parameters should be between 0 and infinity, with 0 meaning no damping,