Thread:kill

Thread:kill Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0 This method is not supported in earlier or later versions. Forcefully terminate the thread. This function terminates the thread wherever it is, which is capable of locking the game, or doing anything evil for that matter, its use is strongly discouraged. Function Synopsis Thread:kill( ) Arguments None. Returns None. See Also Thread

Body:isAwake

Body:isAwake Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the sleep status of the body. Function Synopsis status = Body:isAwake( ) Arguments None. Returns boolean status True if the body is awake or false if not. See Also Body

RevoluteJoint:hasLimitsEnabled

RevoluteJoint:hasLimitsEnabled Available since LÖVE 0.9.0 It has been renamed from RevoluteJoint:isLimitsEnabled. Checks whether limits are enabled. Function Synopsis enabled = RevoluteJoint:hasLimitsEnabled( ) Arguments None. Returns boolean enabled True if enabled, false otherwise. See Also RevoluteJoint

Thread:wait

Thread:wait Available since LÖVE 0.7.0 This function is not supported in earlier versions. Wait for a thread to finish. This call will block until the thread finishes. Function Synopsis Thread:wait( ) Arguments None. Returns None. See Also Thread

PrismaticJoint:setMotorEnabled

PrismaticJoint:setMotorEnabled Removed in LÖVE 0.8.0 This function is not supported in that version. Available since LÖVE 0.9.0 I has been renamed again. Enables/disables the joint motor. Function Synopsis PrismaticJoint:setMotorEnabled( enable ) Arguments boolean enable True to enable, false to disable. Returns Nothing. See Also PrismaticJoint

Body:destroy

Body:destroy Explicitly destroys the Body and all fixtures and joints attached to it. An error will occur if you attempt to use the object after calling this function. In 0.7.2, when you don't have time to wait for garbage collection, this function may be used to free the object immediately. Function Synopsis Body:destroy( ) Arguments None. Returns Nothing. See Also Body

Shape:getFriction

Shape:getFriction Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Gets the friction of this shape. Function Synopsis friction = Shape:getFriction( ) Arguments None. Returns number friction The friction of this Shape. See Also Shape

RandomGenerator:getState

RandomGenerator:getState Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets the current state of the random number generator. This returns an opaque implementation-dependent string which is only useful for later use with RandomGenerator:setState. This is different from RandomGenerator:getSeed in that getState gets the RandomGenerator's current state, whereas getSeed gets the previously set seed number. Function Synopsis state = RandomGenerator:getState( )

(File):close

(File):close Closes a File. Function Synopsis success = File:close( ) Arguments None. Returns boolean success Whether closing was successful. See Also File

ParticleSystem:setSpin

ParticleSystem:setSpin Sets the spin of the sprite. Function Synopsis ParticleSystem:setSpin( min, max ) Arguments number min The minimum spin (radians per second). number max (min) The maximum spin (radians per second). Returns Nothing. Function Removed in LÖVE 0.9.0 Use ParticleSystem:setSpinVariation instead. Synopsis ParticleSystem:setSpin( min, max, variation ) Arguments number min The minimum spin (radians per second). number max (min) The maximum spin (radians per second). nu