Video#onAccess

onAccess : Phaser.Signal This signal is dispatched if the user allows access to their webcam. Source code: gameobjects/Video.js (Line 101)

RetroFont#smoothed

smoothed : boolean Sets if the stamp is smoothed or not. Source code: gameobjects/RetroFont.js (Line 585)

Tile#properties

properties : Object Tile specific properties. Source code: tilemap/Tile.js (Line 89)

Sound#paused

paused : boolean true if the sound is paused, otherwise false. Source code: sound/Sound.js (Line 99)

Input.MAX_POINTERS

[static] MAX_POINTERS : integer The maximum number of pointers that can be added. This excludes the mouse pointer. Source code: input/Input.js (Line 377)

Rope#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)

Plugin#hasPreUpdate

hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source code: core/Plugin.js (Line 45)

Component.Delta#deltaZ

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Source code: gameobjects/components/Delta.js (Line 58)

Tilemap#orientation

orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'. Source code: tilemap/Tilemap.js (Line 70)

Tileset#image

[readonly] image : Object The cached image that contains the individual tiles. Use setImage to set. Source code: tilemap/Tileset.js (Line 85)