Text#anchor

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top leftSetting than anchor to 0.5,0.5 means the textures origin is centeredSetting the anchor to 1,1 would mean the textures origin points will be the bottom right corner Inherited From PIXI.Sprite#anchor Source code: pixi/display/Sprite.js (Line 17)

Weapon.KILL_WEAPON_BOUNDS

[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the Weapon.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 410)

Loader#path

path : string The value of path, if set, is placed before any relative file path given. For example: load.path = "images/sprites/"; load.image("ball", "ball.png"); load.image("tree", "level1/oaktree.png"); load.image("boom", "http://server.com/explode.png"); Would load the ball file from images/sprites/ball.png and the tree fromimages/sprites/level1/oaktree.png but the file boom would load from the URLgiven as it's an absolute URL. Please note that the path is added before the filename but af

Keyboard#event

event : Object The most recent DOM event from keydown or keyup. This is updated every time a new key is pressed or released. Source code: input/Keyboard.js (Line 38)

LinkedList#last

last : Object Last element in the list. Source code: utils/LinkedList.js (Line 46)

RetroFont#getImage()

getImage() → {Image} Will return a HTML Image of the texture Returns Image - Inherited From PIXI.RenderTexture#getImage Source code: pixi/textures/RenderTexture.js (Line 296)

Particle#cropRect

cropRect : Phaser.Rectangle The Rectangle used to crop the texture this Game Object uses.Set this property via crop.If you modify this property directly you must call updateCrop in order to have the change take effect. Inherited From Phaser.Component.Crop#cropRect Source code: gameobjects/components/Crop.js (Line 24)

TilingSprite#canvasBuffer

canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to. Source code: pixi/extras/TilingSprite.js (Line 95)

Loader.TEXTURE_ATLAS_XML_STARLING

[static] TEXTURE_ATLAS_XML_STARLING : number Source code: loader/Loader.js (Line 316)

TileSprite#width

width : number The width of the tiling sprite Inherited From PIXI.TilingSprite#width Source code: pixi/extras/TilingSprite.js (Line 19)