onAccess : Phaser.Signal This signal is dispatched if the user allows access to their webcam. Source code: gameobjects/Video.js (Line 101)
smoothed : boolean Sets if the stamp is smoothed or not. Source code: gameobjects/RetroFont.js (Line 585)
properties : Object Tile specific properties. Source code: tilemap/Tile.js (Line 89)
paused : boolean true if the sound is paused, otherwise false. Source code: sound/Sound.js (Line 99)
[static] MAX_POINTERS : integer The maximum number of pointers that can be added. This excludes the mouse pointer. Source code: input/Input.js (Line 377)
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)
hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source code: core/Plugin.js (Line 45)
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Source code: gameobjects/components/Delta.js (Line 58)
orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'. Source code: tilemap/Tilemap.js (Line 70)
[readonly] image : Object The cached image that contains the individual tiles. Use setImage to set. Source code: tilemap/Tileset.js (Line 85)
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