Weapon.KILL_WEAPON_BOUNDS

[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the Weapon.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 410)

Physics.P2#applyGravity

applyGravity : boolean Enable to automatically apply gravity each step. Source code: physics/p2/World.js (Line 1939)

TileSprite#width

width : number The width of the tiling sprite Inherited From PIXI.TilingSprite#width Source code: pixi/extras/TilingSprite.js (Line 19)

Loader.TEXTURE_ATLAS_XML_STARLING

[static] TEXTURE_ATLAS_XML_STARLING : number Source code: loader/Loader.js (Line 316)

TilingSprite#canvasBuffer

canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to. Source code: pixi/extras/TilingSprite.js (Line 95)

Particle#cropRect

cropRect : Phaser.Rectangle The Rectangle used to crop the texture this Game Object uses.Set this property via crop.If you modify this property directly you must call updateCrop in order to have the change take effect. Inherited From Phaser.Component.Crop#cropRect Source code: gameobjects/components/Crop.js (Line 24)

RetroFont#getImage()

getImage() → {Image} Will return a HTML Image of the texture Returns Image - Inherited From PIXI.RenderTexture#getImage Source code: pixi/textures/RenderTexture.js (Line 296)

LinkedList#last

last : Object Last element in the list. Source code: utils/LinkedList.js (Line 46)

Keyboard#event

event : Object The most recent DOM event from keydown or keyup. This is updated every time a new key is pressed or released. Source code: input/Keyboard.js (Line 38)

Graphics#drawRect()

drawRect(x, y, width, height) → {PIXI.Graphics} Parameters Name Type Description x Number The X coord of the top-left of the rectangle y Number The Y coord of the top-left of the rectangle width Number The width of the rectangle height Number The height of the rectangle Returns PIXI.Graphics - Inherited From PIXI.Graphics#drawRect Source code: pixi/primitives/Graphics.js (Line 534)