WebGLRenderer#autoResize

autoResize : boolean Whether the render view should be resized automatically Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 53)

Physics.Arcade#getOverlapX()

getOverlapX(body1, body2, overlapOnly) → {float} Calculates the horizontal overlap between two Bodies and sets their properties accordingly, including:touching.left, touching.right and overlapX. Parameters Name Type Description body1 Phaser.Physics.Arcade.Body The first Body to separate. body2 Phaser.Physics.Arcade.Body The second Body to separate. overlapOnly boolean Is this an overlap only check, or part of separation? Returns float - Returns the amount of horizontal overlap be

Tween#pause()

pause() Pauses the tween. Resume playback with Tween.resume. Source code: tween/Tween.js (Line 643)

InputHandler#dragOffset

dragOffset : Phaser.Point The offset from the Sprites position that dragging takes place from. Source code: input/InputHandler.js (Line 177)

Particle#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Button#onDownSound

[readonly] onDownSound : Phaser.Sound | Phaser.AudioSprite | null The Sound to be played when this Buttons Down state is activated. Type Phaser.Sound | Phaser.AudioSprite | null Source code: gameobjects/Button.js (Line 105)

Bullet#type

[readonly] type : number The const type of this object. Inherited From Phaser.Sprite#type Source code: gameobjects/Sprite.js (Line 55)

State#key

key : string The string based identifier given to the State when added into the State Manager. Source code: core/State.js (Line 24)

RetroFont#offsetX

[readonly] offsetX : number If the font set doesn't start at the top left of the given image, specify the X coordinate offset here. Source code: gameobjects/RetroFont.js (Line 66)

Image#updateCrop()

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect property,or the rectangle it references, then you need to update the crop frame by calling this method. Inherited From Phaser.Component.Crop#updateCrop Source code: gameobjects/components/Crop.js (Line 86)