Image#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)

Camera#onFlashComplete

onFlashComplete : Phaser.Signal This signal is dispatched when the camera flash effect completes. Source code: core/Camera.js (Line 119)

Text#resolution

resolution : integer The resolution of the canvas the text is rendered to.This defaults to match the resolution of the renderer, but can be changed on a per Text object basis. Source code: gameobjects/Text.js (Line 1895)

Video#volume

volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: gameobjects/Video.js (Line 1305)

Group#alpha

alpha : number The alpha value of the group container. Source code: core/Group.js (Line 3003)

Button#forceOut

forceOut : boolean | Phaser.PointerMode When the Button is touched / clicked and then released you can force it to enter a state of "out" instead of "up". This can also accept a pointer mode bitmask for more refined control. Type boolean | Phaser.PointerMode Source code: gameobjects/Button.js (Line 199)

Line#rotateAround()

rotateAround(x, y, angle, asDegrees) → {Phaser.Line} Rotates the line by the amount specified in angle. Rotation takes place around the coordinates given. Parameters Name Type Argument Default Description x number The x coordinate to offset the rotation from. y number The y coordinate to offset the rotation from. angle number The angle in radians (unless asDegrees is true) to rotate the line by. asDegrees boolean <optional> false Is the given angle in radians (fa

Physics.Arcade#game

game : Phaser.Game Local reference to game. Source code: physics/arcade/World.js (Line 19)

Text#key

key : string | Phaser.RenderTexture | Phaser.BitmapData | Phaser.Video | PIXI.Texture The key of the image or texture used by this Game Object during rendering.If it is a string it's the string used to retrieve the texture from the Phaser Image Cache.It can also be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.If a Game Object is created without a key it is automatically assigned the key __default which is a 32x32 transparent PNG stored within the Cache.If a Game Object is

Physics.Arcade.Body#prev

[readonly] prev : Phaser.Point The previous position of the physics body. Source code: physics/arcade/Body.js (Line 72)