global#RIGHT_BOTTOM

<constant> RIGHT_BOTTOM : integer A constant representing a right-bottom alignment or position. Source code: Phaser.js (Line 451)

Sound#onStop

onStop : Phaser.Signal The onStop event is dispatched when this sound stops playback. Source code: sound/Sound.js (Line 245)

Physics.P2.BodyDebug#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

InputHandler#checkBoundsSprite()

checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code: input/InputHandler.js (Line 1704)

Circle#area

[readonly] area : number The area of this Circle. Source code: geom/Circle.js (Line 412)

Color.RGBtoString()

<static> RGBtoString(r, g, b, a, prefix) → {string} Converts the given color values into a string.If prefix was '#' it will be in the format #RRGGBB otherwise 0xAARRGGBB. Parameters Name Type Argument Default Description r number The red color component, in the range 0 - 255. g number The green color component, in the range 0 - 255. b number The blue color component, in the range 0 - 255. a number <optional> 255 The alpha color component, in the range 0 -

Touch#onTouchEnd()

onTouchEnd(event) The handler for the touchend events. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 402)

Animation#isPaused

isPaused : boolean The paused state of the Animation. Source code: animation/Animation.js (Line 92)

GameObjectFactory#renderTexture()

renderTexture(width, height, key, addToCache) → {Phaser.RenderTexture} A dynamic initially blank canvas to which images can be drawn. Parameters Name Type Argument Default Description width number <optional> 100 the width of the RenderTexture. height number <optional> 100 the height of the RenderTexture. key string <optional> '' Asset key for the RenderTexture when stored in the Cache (see addToCache parameter). addToCache boolean <optional> false

Game#make

make : Phaser.GameObjectCreator Reference to the GameObject Creator. Source code: core/Game.js (Line 161)