Component.LifeSpan#LifeSpan

new LifeSpan() LifeSpan Component Features. Source code: gameobjects/components/LifeSpan.js (Line 12)

Creature#bringToTop()

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list.Visually this means it will render over the top of any old child in the same Group. If this Game Object hasn't been added to a custom Group then this method will bring it to the top of the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Inherited From Phaser.Component.BringToTop#bringToTop Source code: gameo

Key#timeUp

timeUp : number The timestamp when the key was last released. This is based on Game.time.now. Source code: input/Key.js (Line 82)

Physics.Ninja.Circle#velocity

velocity : Phaser.Point The velocity of this object. Source code: physics/ninja/Circle.js (Line 85)

Pointer#rawMovementX

rawMovementX : number The horizontal raw relative movement of the Pointer in pixels since last event. Source code: input/Pointer.js (Line 212)

global#RIGHT_BOTTOM

<constant> RIGHT_BOTTOM : integer A constant representing a right-bottom alignment or position. Source code: Phaser.js (Line 451)

Sound#onStop

onStop : Phaser.Signal The onStop event is dispatched when this sound stops playback. Source code: sound/Sound.js (Line 245)

Physics.P2.BodyDebug#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

InputHandler#checkBoundsSprite()

checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code: input/InputHandler.js (Line 1704)

Circle#area

[readonly] area : number The area of this Circle. Source code: geom/Circle.js (Line 412)