Ellipse#toString()

toString() → {string} Returns a string representation of this object. Returns string - A string representation of the instance. Source code: geom/Ellipse.js (Line 177)

InputHandler#stopDrag()

stopDrag(pointer) Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly. Parameters Name Type Description pointer Phaser.Pointer Source code: input/InputHandler.js (Line 1560)

Physics.Ninja.Tile#integrate()

integrate() Updates this objects position. Source code: physics/ninja/Tile.js (Line 135)

CanvasRenderer#height

height : number The height of the canvas view Default Value 600 Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 78)

GameObjectCreator#rope()

rope(x, y, width, height, key, frame) → {Phaser.Rope} Creates a new Rope object. Parameters Name Type Description x number The x coordinate (in world space) to position the Rope at. y number The y coordinate (in world space) to position the Rope at. width number The width of the Rope. height number The height of the Rope. key string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the TileSprite during rendering. It can be a string whic

GameObjectCreator#spriteBatch()

spriteBatch(parent, name, addToStage) → {Phaser.SpriteBatch} Create a new SpriteBatch. Parameters Name Type Argument Default Description parent any The parent Group or DisplayObjectContainer that will hold this group, if any. name string <optional> 'group' A name for this Group. Not used internally but useful for debugging. addToStage boolean <optional> false If set to true this Group will be added directly to the Game.Stage instead of Game.World. Returns Phas

TileSprite#getBounds()

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object Returns Rectangle - the framing rectangle Inherited From PIXI.TilingSprite#getBounds Source code: pixi/extras/TilingSprite.js (Line 417)

Utils.Debug#text()

text(text, x, y, color, font) Render a string of text. Parameters Name Type Argument Description text string The line of text to draw. x number X position of the debug info to be rendered. y number Y position of the debug info to be rendered. color string <optional> Color of the debug info to be rendered (format is css color string). font string <optional> The font of text to draw. Source code: utils/Debug.js (Line 676)

Sound#onPlay

onPlay : Phaser.Signal The onPlay event is dispatched each time this sound is played. Source code: sound/Sound.js (Line 225)

Bullet#bottom

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY. Inherited From Phaser.Component.Bounds#bottom Source code: gameobjects/components/Bounds.js (Line 168)