rope(x, y, width, height, key, frame) → {Phaser.Rope}
Creates a new Rope object.
Parameters
Name Type Description x number The x coordinate (in world space) to position the Rope at. y number The y coordinate (in world space) to position the Rope at. width number The width of the Rope. height number The height of the Rope. key string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the TileSprite during rendering. It can be a string whic