WebGLFilterManager#filterStack

filterStack : Array Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 11)

Mouse#releasePointerLock()

releasePointerLock() Internal release pointer lock handler. Source code: input/Mouse.js (Line 587)

Sound#onStop

onStop : Phaser.Signal The onStop event is dispatched when this sound stops playback. Source code: sound/Sound.js (Line 245)

Physics.P2.BodyDebug#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

InputHandler#checkBoundsSprite()

checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code: input/InputHandler.js (Line 1704)

global#RIGHT_BOTTOM

<constant> RIGHT_BOTTOM : integer A constant representing a right-bottom alignment or position. Source code: Phaser.js (Line 451)

Pointer#rawMovementX

rawMovementX : number The horizontal raw relative movement of the Pointer in pixels since last event. Source code: input/Pointer.js (Line 212)

Physics.Ninja.Circle#velocity

velocity : Phaser.Point The velocity of this object. Source code: physics/ninja/Circle.js (Line 85)

Animation#isPaused

isPaused : boolean The paused state of the Animation. Source code: animation/Animation.js (Line 92)

GameObjectFactory#renderTexture()

renderTexture(width, height, key, addToCache) → {Phaser.RenderTexture} A dynamic initially blank canvas to which images can be drawn. Parameters Name Type Argument Default Description width number <optional> 100 the width of the RenderTexture. height number <optional> 100 the height of the RenderTexture. key string <optional> '' Asset key for the RenderTexture when stored in the Cache (see addToCache parameter). addToCache boolean <optional> false