emitter(x, y, maxParticles) → {Phaser.Emitter}
Creat a new Emitter. An Emitter is a lightweight particle emitter. It can be used for one-time explosions or forcontinuous effects like rain and fire. All it really does is launch Particle objects outat set intervals, and fixes their positions and velocities accorindgly.
Parameters
Name Type Argument Default Description x number <optional> 0 The x coordinate within the Emitter that the particles are emitted from. y number <optio